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Game Projects

These game projects explore the intersection of narrative, mechanics, and experimentation. From split-screen action to relationship simulators, each prototype reflects a moment of curiosity where systems meet story, and play becomes a way to learn, connect, or just cause a little chaos.

Zombie Mortar screenshot

Zombie Mortar

A split-screen multiplayer first person action game. Player one completes objectives while avoiding zombies, player two protects player one from above.

Tug O' War screenshot

Tug O' War

A tower defence style game with a twist. Spawn waves of 'Antiviruses' to push back the virus.

Car-Lection screenshot

Car-Lection

A game where the main objective is to collect various items, with changing rules per level. Includes an online leaderboard.

A Bad Hare Day screenshot

A Bad Hare Day

An endless game where you try to stop bunnies from having babies! Features magic carrots and a super fluid drag system.

Light Hour screenshot

Light Hour

A narrative driven game developed at Nordic Game Jam 2017. Balance relationships and space station systems to maximize time with your wife.