My Projects
Web Projects
Game Projects


Zombie Mortar
Zombie Mortar is a split-screen multiplayer first person action game. You play as one of two players, player one is on the ground and player two is in the sky. Both players are tasked with different objectives, player one is tasked with completing the objective given to him while avoiding getting killed by the hoards of zombies that are always chasing him while player two has to protect player one by killing all the zombies with the arsenal of weapons at its disposal.
My role in this project includes;
- Creating the various systems that came together to form the gameplay.
- Creating the various UI, from the Main Menu to the visual feedbacks for the player.
- Implementing audio feedback for players when actions have been performed.
- Involved in the level Design (objective and enemy spawn locations and balancing both the health and damage of both player and enemies).
- Testing the game for potentially game breaking bugs.


Tug O' War
Tug O' War is a tower defence style game with a twist. Unlike other tower defence, your goal is to keep spawning waves of 'Antiviruses' until you have pushed back the never ending wave of virus that is about to infect your computer.
My role in this project includes;
- The creation and implementation of various systems like; the health system, AI, gameplay loop.
- Implemented UI elements.


Car-Lection
Car-Lection is a game where the main objective is to collect various items, but the rules around it changes per level, for example, a level could require you to acquire as many points as possible before the timer runs out and another level that requires the player get specific items within a limited amount of time, if they succeed, they get points and if they fail, points gets deducted and all this occurs over a period of 5 minutes. It also includes an online leader board so that players can compare their score with other players.




Light Hour
Light hour is a narrative driven game developed at Nordic Game Jam 2017. The player must balance between his relationships with his wife back on earth while making sure that the systems in the space station is at the right levels so that you can maximize the time you have to talk with your wife.
My role in this project includes;
- Creating the menu system.
- Adding some of the sounds feedback and music.
- Testing the game for bugs.